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Polygonal Modeling: Basic And Advanced Techniques (Wordware Game and Graphics Library), by Mario Russo
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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.
- Sales Rank: #1417720 in Books
- Brand: Brand: Jones n Bartlett Publishers
- Published on: 2005-10-18
- Original language: English
- Number of items: 1
- Dimensions: 9.29" h x .85" w x 6.11" l, 1.26 pounds
- Binding: Paperback
- 412 pages
- Used Book in Good Condition
Most helpful customer reviews
2 of 2 people found the following review helpful.
This is not the book you're looking for
By Scruffy
Like so many of you, I got this book to find out more about the theory and strategy of 3D modeling. I wanted to know more about "poles", "key loops", "c topology", "x topology", etc. This book has a few pages on theory, but is of limited value. It explains what to do, but not why you're doing it. Once you know the "why" of it, you can apply that knowledge to any modeling project. Instead this is little more than a cook book with very old recipes.
So far the only in depth discussion of 3D modeling I have found is at [...]. If you follow the thread on Subdivision Modeling > Modeling & Sculpting > Sharing Technique you'll get a good, but somewhat chaotic discussion of the subject. If anyone knows of a good book on 3D modeling theory feel free to leave a comment.
1 of 1 people found the following review helpful.
Pretty Amazing
By W. Cooley
This is a great book to help those along who understands the basics behind modeling and want to take it just a step further, but beyond that there are really no truly advanced techniques. If you're relatively new to 3d modeling and you're looking for a good book to give you a nice boost along (and great reference), then its definitely worth a buy. Otherwise I would say to hold off for something a little more advanced.
2 of 2 people found the following review helpful.
Intermediate Modelers
By Kashana Blunt
I found this item to be very helpful in my modeling. This book is intended for intermediate users, so if your a beginner who has never used a 3d program then you will find it hard to follow. But if you have basic knowledge, like I do then this will surely help you if you just want to get a little more used to modeling and learn some new tricks. This book is perfect. I would recomend it to anyone.
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